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1. Salvage from 'stationary ship' - in Player Features and Ideas Discussion [original thread]
Let me liberate exotic dancers and prostitutes from rival pleasure hub structures and you have a +1!
- by Pleasure Hub Node-514 - at 2017.06.20 01:42:03
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2. Corporate Games/Contests - in EVE General Discussion [original thread]
Idea 1: Random Wormhole Collapsing Race (Player left on designated side wins.) Idea 2: Minmatar Wrecking Ball (Frigates/destroyers with salvagers enter site and activate self destruct sequence. Each player clears X number of wrecks before they ca...
- by Pleasure Hub Node-514 - at 2017.06.20 01:38:36
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3. Plex price 3M? - in EVE General Discussion [original thread]
Rain6637 wrote: It's because supers weren't nerfed hard enough "The beatings must continue until moral improves." - collected saying of Mistress Nerf (from page 69 of Longing for Your Buff)
- by Pleasure Hub Node-514 - at 2017.06.20 01:28:38
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4. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
gunneman wrote: if they would be in structures , there could be more strucuture kills. Prolly u Need a keepstar to have lev 5 agents or better ones like lev 6 if... or seven....wet dreams Not necessarily. Structure proliferation is its own be...
- by Pleasure Hub Node-514 - at 2017.06.20 00:58:04
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5. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
You can forego structure access lists if you simply have the agents appear in space near the structure or at a celestial in system. Structure owners may pay fuel, ISK, resources, or simply mission activity levels to keep the NPC agent enticed ...
- by Pleasure Hub Node-514 - at 2017.06.19 19:46:23
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6. Emojis in game - in Player Features and Ideas Discussion [original thread]
It could be fun to have Eve emojis in space. Little 1 run bpcs that you earn for LP or buy from NES that can be built into deployables (and destructible objects)
- by Pleasure Hub Node-514 - at 2017.06.15 21:16:37
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7. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
I'd rather CCP give me the option to jettison objects into the sun.
- by Pleasure Hub Node-514 - at 2017.06.15 17:27:40
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8. Player Note/Intel Scanner - in Player Features and Ideas Discussion [original thread]
Glad to see that player structures now have bios. It would be nice to be able to leave messages on structures or players.
- by Pleasure Hub Node-514 - at 2017.06.15 17:08:45
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9. Emojis in game - in Player Features and Ideas Discussion [original thread]
Blade Darth wrote: Add ponies and fidget spinner buttplugs while at it. It may be "everywhere" but doesn't match an adult game with corporations and empires in it. Fidget spinner buttplugs?! Sign me up. That sounds like the Gallente Under...
- by Pleasure Hub Node-514 - at 2017.06.15 16:59:08
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10. Contracting from POCO - in Player Features and Ideas Discussion [original thread]
Courier delivery contracts from POCOs to requested stations/citadels would be nice, however I have no idea whether the PI system can support something like that or access lists.
- by Pleasure Hub Node-514 - at 2017.06.13 00:29:41
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11. Two easy steps to fix Citadels in High sec - in Player Features and Ideas Discussion [original thread]
Lothros Andastar wrote: 2) Remove damage cap on Highsec Citadels. I'm open to damage cap removal if it involved a limited space fuel bay (15 days of fuel). Run out of fuel at the structure goes into vulnerability with no damage cap.
- by Pleasure Hub Node-514 - at 2017.06.13 00:23:01
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12. Portrait poses - in Player Features and Ideas Discussion [original thread]
A salute at the very least could be nice. At this point I really wouldn't mind if CCP offered poses and backgrounds for portaits in the store for a couple micro PLEX at this point.
- by Pleasure Hub Node-514 - at 2017.05.24 00:26:17
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13. [Module Proposal] Tractor Bubble - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron & Old Pervert, sounds fine to me. Three minute cycle lock is very fair for the convenience of aoe tractor. Should ships using the module also be blocked from receiving remote reps while cycle is active?
- by Pleasure Hub Node-514 - at 2017.05.24 00:15:15
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14. [Module Proposal] Tractor Bubble - in Player Features and Ideas Discussion [original thread]
Alternative to MTUs and single tractor beams. Rundown: -A high slot ship module that drags all wrecks and jetcans within a spherical area (bubble progressively shrinks over time from center of ship; tractor bubble animation travels with ship.) ...
- by Pleasure Hub Node-514 - at 2017.05.23 05:28:58
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15. Launch Cargo into Sun - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: NO, not needed. Simply haul to station near you , dock and select "trash" from the right click menu and it will be gone, and the best part is no dev time needed. The Devs put a decent amount of time into updating those star...
- by Pleasure Hub Node-514 - at 2017.05.15 21:57:39
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16. Allow Micro-Plex to be loaded directly into festival launchers - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: If it literally renders as gold coins, this is the biggest +1 you could possibly imagine. Make it rain!
- by Pleasure Hub Node-514 - at 2017.05.14 04:50:32
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17. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
CCP Fozzie wrote: However in future iterations we would be very interested in investigating expanding this same "scheduled mining event" gameplay to all areas of space using different resources. These might take the form of new resources or all...
- by Pleasure Hub Node-514 - at 2017.03.29 21:55:21
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18. [Sun Gfx followup] Reactions only on Suns - in Player Features and Ideas Discussion [original thread]
I'd lean more toward T3 Gas harvesting if you anchor them to suns (only in wormholes). Leave people to do reactions wherever they please. Instead up tractoring up a moon pie, you'd be clustering super-heated plasma. The moon detonation phase woul...
- by Pleasure Hub Node-514 - at 2017.03.29 21:49:40
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19. Launch Cargo into Sun - in Player Features and Ideas Discussion [original thread]
Damage from a solar flare might be fun. I wonder what sort of temporary status effects (negative or positive) could come into play from a solar flare?
- by Pleasure Hub Node-514 - at 2017.03.29 00:38:07
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20. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
CCP Fozzie wrote: However in future iterations we would be very interested in investigating expanding this same "scheduled mining event" gameplay to all areas of space using different resources. These might take the form of new resources or all...
- by Pleasure Hub Node-514 - at 2017.03.24 14:06:21
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